🏹Hunter
We have six kinds of hunters. Each hunter has different functions
Last updated
We have six kinds of hunters. Each hunter has different functions
Last updated
Except for the hunter apprentice, other hunters need to open the blind box or trade in the market.
You only need 2 USDT of $GHT to buy Hunter Apprentice
Hunter apprentices began to learn hunting after the master. Because of the master request, they only had one chance to hunt
Weapon durability : 1
Special capabilities : no
After durability consumption : Unable to conduct additional attacks
It needs to be opened from the blind box
Novice hunters, have standardized full sets of equipment
Weapon durability : 70
Attacks per day : 7
Special capabilities : no
After durability consumption : The total damage rate of equipment increases from 50%
After the durability is consumed, the hunter can continue hunting, but the rate of complete damage to the equipment will gradually increase. After the equipment is completely damaged, the hunter cannot continue hunting
It needs to be opened from the blind box
An experienced old hunter can hunt more animals every day
Weapon durability : 70
Attacks per day : 8
Special capabilities : no
After durability consumption : The total damage rate of equipment increases from 40%
It needs to be opened from the blind box
Rich hunters have the best equipment
Weapon durability : 80
Attacks per day : 7
Special capabilities : no
After durability consumption : The total damage rate of equipment increases from 50%
It needs to be opened from the blind box
Herb hunters have rich medical knowledge. They can always find many herbs
Weapon durability : 70
Attacks per day : 7
Special capabilities : Every time you come back from hunting, you will get 0.5u worth of herbs
After durability consumption : The total damage rate of equipment increases from 50%
It needs to be opened from the blind box
Hunters can often hunt two animals
Weapon durability : 70
Attacks per day : 7
Special capabilities : Each hunt has a 10% chance to hunt two animals
After durability consumption : The total damage rate of equipment increases from 50%